Warzone 2100 Strategy by Design

In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.

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New master snapshot 20120109 has been released!

New year, new master snapshot.

Again lots of changes since the last snapshot. This one will hopefully lead to a 3.1 release soon (yes, we'll skip 3.0, since things are quite different than in the 3.0 betas). For one thing, window and input is by default handled by SDL again, hopefully solving Qt-related performance problems some people were seeing. The lobby login support is gone again for now, since unfortunately nobody had time to fix some outstanding issues.

Also, thanks to Emdek who played through it and tested fixes, the campaign should be completable now. And there is support for stored templates, where you can save a unit design, and it'll appear in your build menu automatically once all required research is done.

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New master snapshot 20111204 has been released!

New master snapshot. Took a bit longer than the last one, but has a lot more changes as well.

For one, the old fallback for teamcolours with OpenGL 1.4+ was included again. The main target is still OpenGL 2.0, but at least it now runs on older hardware, and you can actually tell friends and foes apart. Also some work on walls and blueprints, see the changelog for details.

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New master snapshot 20111107 has been released!

New master snapshot featuring new power code, power is now deducted when building/researching something.

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